cart215-2019

Course Outline for CART 215 - Introduction to Game Design - Fall 2019

Week of 3 September – Week of 2 December, 2019.

Tuesdays, 08:30 – 12:30 in EV 5.615.

Instructor

Enric Granzotto Llagostera

He/him. PhD Student at TAG (Technoculture, Art and Games) research centre.

Email: enric.llagostera@concordia.ca. Please, send emails with a subject line of “[CART 215] Your subject here”. Note that I will not answer emails between Friday 5pm to Monday 9pm.

Instructor’s website: http://enric.llagostera.com.br. Office location: TAG Lab (EV 11.435). Appointments: please contact me in class or by email to arrange a meeting.

Description

This course is a general introduction to game design theory, analysis and practice. This course’s purpose is to foster an understanding of game design through the interplay of theory (lectures), analysis (game playing), design, and writing.

Objectives

Key activities

Lecture

Each class will include time spent with the instructor running through the week’s topics, showing examples, and engaging in discussion over readings.

Weekly exercises

Some weeks will include an evaluated exercise in which students will practice game design skills, engage with research, and/or reflect on their practice.

Projects

There will be three graded projects during the course. Each will be used as an opportunity for students to practice and develop their game design skills in a variety of contexts and prompts, with room for their own creative ideas.

Studio

All classes will include significant time for students to work on their projects and exercises with the instructor present to support both their technical and conceptual approach.

Evaluation

Specific requirements and evaluation criteria for each component will be presented when assigned.

Policies

Coursepack & Readings

This course requires that students acquire the course pack and read its content according to the calendar. The readings will be relevant to in-class discussions and necessary to the final exam. Most of the book chapters are also available on the library reserve.

Academic Integrity

You must document in your assignments all ideas and media that have been incorporated into your projects, but have been borrowed from outside sources or from your colleagues. Failure to do so is considered as academic dishonesty and treated accordingly. For written assignments, all sources used in the development of your work must be cited as references. Where text is borrowed from another source, quotation marks must indicate the citation and the source must be acknowledged appropriately. A useful overview and relevant links are available online via the Concordia Library site.

Contact

If you’d like to contact me outside of class, please email me at enric.llagostera@concordia.ca with a subject line of “[CART 215] Your subject here”.

In case you prefer an in-person meeting, you can talk to me in class / email me to arrange it.

Moodle

Moodle will be used for handing-in and uploading assignments and projects. You can also access it via your MyConcordia profile.

Department Syllabus

The Department of Design + Computation Arts has established a standardized syllabus, addressing codes of conduct and academic regulations applicable to all courses. You are expected to become familiar with this document, which supersedes all other regulations identified in this course outline.