cart215-2019

Course Schedule

This is the home base through the course with links to slides, resources and exercises for each week. Current information and updates are reflected here and are also mentioned in class.


Week 1 (Sep 03) - Introduction & Experiencing Game Design

Slides

Card game rules for Skulls & Roses + Fight the Landlord

Exercise 1 - Reflection on changing a card game

Week 2 (Sep 10) - Play is The Thing

Slides

Who took the apple?, by Copenhagen Game Collective.

Exercise 2 - Noticing play opportunities

Readings for week 2

Sicart, M. (2014). Play is. In Play matters (pp. 1–18). Cambridge, Massachusetts: The MIT Press.

DeKoven, B. (2013). Searching for the Well-Played Game & Guidelines. In The well-played game: a player’s philosophy (pp. 1–9). Cambridge, Massachusetts: The MIT Press.

Week 3 (Sep 17) - Basic Game Design Tools

Slides

Readings for week 3

Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI (Vol. 4, p. 5). Retrieved from http://www.aaai.org/Library/Workshops/2004/ws04-04-001.php

Macklin, C., & Sharp, J. (2016a). Basic Game Design Tools. In Games, design and play: a detailed approach to iterative game design (First edition, pp. 15–45). Boston, MA ; San Francisco, CA: Addison-Wesley.

Projects

Start of Physical Game Project (TBA).

Week 4 (Sep 24) - Chance and Skill / The Design in Game Design

Slides

Readings for week 4

Note: In the Brathwaite & Schreiber readings, you can skip / skim the exercise sections and focus more on the content parts. The exercises and challenges there are great, but they will not be the focus of class discussions.

Brathwaite, B. & Schreiber, I. (2009). Elements of chance. In Challenges for Game Designers (p. 69-82). 317 pages. Boston, MA: Course Technology/Cengage Learning.

Brathwaite, B. & Schreiber, I. (2009). Elements of “strategic” skill. In Challenges for Game Designers (p. 83-98). 317 pages. Boston, MA: Course Technology/Cengage Learning.

Brathwaite, B. & Schreiber, I. (2009). Elements of “Twitch” skill. In Challenges for Game Designers (p. 99-108). 317 pages. Boston, MA: Course Technology/Cengage Learning.

Norman, D. A. (1990). The Psychology of Everyday Actions. In The design of everyday things (1st Doubleday/Currency ed, pp. 34-53). New York: Doubleday.

Optional reading

Guardiola, E. (2016). The Gameplay Loop: A Player Activity Model for Game Design and Analysis. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (pp. 23:1–23:7). New York, NY, USA: ACM. https://doi.org/10.1145/3001773.3001791

Week 5 (Oct 01) - Definition & Categories of Play

Slides

Readings for week 5

Caillois, R. (2001a). The definition of play. In Man, play, and games (pp. 3–10). Urbana and Chicago: University of illinois Press.

Caillois, R. (2001b). The classification of games. In Man, play, and games (pp. 11–36). Urbana and Chicago: University of illinois Press.

Projects

Start of Card / Board Game Project (TBA).

Week 6 (Oct 08) - Systems, Simulation and Complexity

Slides

Readings for week 6

Tekinbaş, K. S., & Zimmerman, E. (2004). Games as Emergent Systems. In Rules of play: game design fundamentals (pp. 151–171). Cambridge, Mass: MIT Press.

Projects

Physical Game Project (TBA) is due.

Week 7 (Oct 15) - Game Design Processes & Documentation

Slides

Readings for week 7

Fullerton, T. (2014a). Communicating your designs. In Game Design Workshop: a Playcentric Approach to Creating Innovative Games, Third Edition. (pp. 437–453). Natick: CRC Press.

Week 8 (Oct 22) - Prototyping

Slides

Readings for week 8

Macklin, C., & Sharp, J. (2016b). Prototyping Your Game. In Games, design and play: a detailed approach to iterative game design (First edition, pp. 181–200). Boston, MA ; San Francisco, CA: Addison-Wesley.

Week 9 (Oct 29) - Narrative & Storytelling

Slides

Readings for week 9

Anthropy, A., & Clark, N. (2014). Storytelling. In A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (1 edition, pp. 155–189). Upper Saddle River, NJ: Addison-Wesley Professional.

Projects

Start of Digital Game Project.

Week 10 (Nov 05) - Playtesting

Slides

Readings for week 10

Fullerton, T. (2014b). Playtesting. In Game Design Workshop: a Playcentric Approach to Creating Innovative Games, Third Edition. (pp. 271–304). Natick: CRC Press.

Projects

Card / Board Game Project is due this week.

_Week 11 (Nov 12) - Level Design

Slides

Readings for week 11

Totten, C. W. (2014). Basic Gamespaces. In An architectural approach to level design (pp. 103–160). Boca Raton, FL: CRC Press.

Week 12 (Nov 19) - Game Feel & Balance

Slides

Readings for week 12

Swink, S. (2009b). Super Mario Brothers. In Game feel: a game designer’s guide to virtual sensation (pp. 201–228). Amsterdam ; Boston: Morgan Kaufmann Publishers/Elsevier.

Sirlin, D. (2009). Balancing Multiplayer Competitive Games. Retrieved from http://www.sirlin.net/s/GDC-2009-sirlin-handout6.pdf

Week 13 (Nov 26) - Exam

Week 14 (Dec 03) - No class / Debrief

Projects

Digital Game Project is due.